Concepts for possible additions to Jurassic World Evolution, mainly new dinos.
Deep Water[]
We have Spinosaurids, which were able to swim, but we only have shallow water, which they aren't able to swim in. To solve this, there would be a deep water terraforming option. Spinosaurids prefer some of this in their enclosures, while most land dinosaurs don't prefer it at all. This could also be put into aviaries for Pteranadons to swoop down and scoop fish out of the water. Land dinosaurs would simply just drink from it, but Spinosaurids would occasionally dive into the water and swim around in it. However, they will still stay near the surface of the water, and will occasionally dive down to grab food from feeders.
Aquatic Enclosures[]
As we all know, aquatic enclosures have been highly suggested for Jurassic World Evolution, and it has confrimed to be a possibility, so here's my take on it. This is based on a concept art of a glass tube going through the ground and into the depths of a lake, or even the ocean. There would be elevators on land that would lead down to the tube, and the tubes can be placed similarly to monorails. However, tourists will only enter if 2 elevators are connected with a tube. These tubes can either be used for viewing dinosaurs, or for underwater monorails. Fences and gates would be able to be placed in order to keep the dinosaurs inside. There would also be an aquatic alternative to ranger stations, as jeeps obviously can't maneuver around underwater. Instead, there would be multipurpose submarines that would function as ranger jeeps and ACU helicopters, being able to heal and tranquilize dinosaurs. However, what happens when an aquatic dinosaur is unhappy? They can't go on land and attack people, and attacking the people in the tubes would make no sense, as escaping would be their primary goal. To combat this, when an aquatic dinosaur breaks a fence, they will be able to go a set distance until they eventually make it out into the open waters, escaping the park completely. This can be solved by tranquilizing the dinosaur, and getting a boat to transport it to the player's desired location. Feeders would also be different. For the herbivores, there would be seaweed feeders, and for Paleobotany feeders, they would be replaced with different types of coral, kelp, etc. For the carnivores, there would still be meat feeders, and the live bait feeders would dispense a large fish instead of a goat. Gyrospheres would be incompatible with these enclosures, as they have been shown in Fallen Kingdom to be incompatible with water, and they simply sink. There would also be underwater terraforming to meet the comfort thresholds of dinos. There would be depth and rocks. Rocks would be similar to land rocks, and would be purely for aesthetic. Some aquatic creatures will also occasionally go to the surface for air.
New Dig Sites[]
There may be dinosaurs in these concepts that were found in dig sites that aren't in the game, so to combat this, new dig sites will be added.
Yixian Formation: Liaoning Province, China[]
Dinosaurs: Yutyrannus
Shishugou Formation: Xinjiang Province, China[]
Dinosaurs: Guanlong, Mamenchiasaurus
La Boca Formation: Tamaulipas, Mexico[]
Dinosaurs: Dimorphodon
Niobarara Formation: Knox Xounty, Nebraska[]
Dinosaurs: Corythosaurus, Mosasaurus, Pteranodon
Maastricht Formation: Maastricht, Netherlands[]
Dinosaurs: Mosasaurus
Lias Group: England, British Isles[]
Dinosaurs: Plesiosaurus, Dimorphodon
New Interactions[]
Therizinosaur (Winner) vs medium/large theropod-The theropod will go in for a bite, but the Therizinosaur will stab the theropod in the neck with its claws, killing it.
Therizinosaur vs medium/large theropod (Winner)-The theropod will go in for a bite. The Therizinosaur will try to counter, but it won't be quick enough. The theropod will bite its neck and throw it to the ground, killing it.
Therizinosaur (Winner) vs Indoraptor-The Indoraptor will brace to pounce at the Therizinosaur, but the Therizinosaur will scratch it across the face, making it stagger back. It will then stab the Indoraptor in the side with its claws, killing it.
Therizinosaur vs Indoraptor (Winner)-The Therizinosaur will attempt to scratch the Indoraptor with its claws, but the Indoraptor will run around it and jump on its back. It will then bite the back of its neck, killing it. The Indoraptor will jump off and the Therizinosaur will fall to the ground dead.
Small pterosaur vs small pterosaur-The winner will take a bite out of the loser, weakening it as it slowly descends to the ground. The winner will then swoop down and take a larger bite out of it, killing it. The losing pterosaur will then fall to the ground.
Small pterosaur (Winner) vs medium pterosaur-The small pterosaur will swoop into the medium pterosaur's back and take a bite out of its neck, making it fall to the ground and die.
Small pterosaur vs medium pterosaur (Winner)-The medium pterosaur will grab the small pterosaur in its mouth and swoop toward the ground. It will then throw the small pterosaur to the ground, killing it.
Large mosasaur vs large mosasaur-The winning mosasaur will swim toward the losing mosasaur with its jaws open. It will then bite the mosasaur on the neck, hold on for a bit, then let go. The losing mosasaur will then die.
Large mosasaur hunting small plesiosaur-The mosasaur will rush toward the plesiosaur. The plesiosaur will swim out of the way, but the mosasaur will circle back and grab it in its mouth, then let go, killing it.
Therizinosaurus[]
Diet: Herbivore (Tall feeder)
Class: Therizinosaur
Era: Late Cretaceous
Dig sites: Nemegt Formation
Family: Therizinosauridae
Size: Large
Preferred enclosure: Large, primarily forest, no wetland
Comfort threshold: 75%
Social: Solitary
Population: 0-9
Stats: High attack, moderately low defense, moderately long lifespan, moderately low resilience, moderately high rating
Behavior: Therizinosaurus doesn't mind smaller dinosaurs, but it's territorial toward larger ones, particularly carnivores. If around a large carnivore for long enough, they will attempt to fight it. These include medium and large theropods, Indominus Rex, and Indoraptor. It will also compete with other Therizinosauruses.
Interactions:
Winning against a theropod/Indo Rex-The theropod will go in for a bite, but the Therizinosaurus will stab the theropod in the neck with its claws, killing it.
Losing against a theropod/Indo Rex-The theropod will go in for a bite. The Therizinosaurus will try to counter, but it won't be quick enough. The theropod will bite its neck and throw it to the ground, killing it.
Winning against Indoraptor-The Indoraptor will brace to pounce at the Therizinosaurus, but the Therizinosaurus will scratch it across the face, making it stagger back. It will then stab the Indoraptor in the side with its claws, killing it.
Losing against Indoraptor-The Therizinosaurus will attempt to scratch the Indoraptor with its claws, but the Indoraptor will run around it and jump on its back. It will then bite the back of its neck, killing it. The Indoraptor will jump off and the Therizinosaurus will fall to the ground dead.
Attack-The Therizinosaurus will scratch with 1 of its claws.
Skins: Arid, jungle, rainforest, taiga, wetland
Yutyrannus[]
Diet: Carnivore
Class: Medium theropod
Era: Early Cretaceous
Dig sites: Yixian Formation
Family: Tyrannosauridae
Size: Medium
Preferred enclosure: Medium, primarily grassland, little forest, no wetland
Comfort threshold: 80%
Social: Solitary
Population: 0-16
Stats: Moderate attack, moderately low defense, moderately long lifespan, moderate resilience, moderately low rating
Behavior: Yutyrannus is territorial toward other dinosaurs, and will fight over territory with them. These include ankylosaurids, medium and large theropods, stegosaurids, ceratopsids, iguanadonids, therizinosaurids, Indominus Rex, Indoraptor, and Spinoraptor.
Interactions:
Yutyrannus has the animations of other medium theropods.
Skins: Coastal, Savannah, Taiga, Tundra, Vivid
Dodo Pen[]
If Dodos were in enclosures, they would probably only be a food item for carnivores. So I did something more interesting. This would work similarly to aviaries. It would be a medium-sized enclosure with an attached hatchery. The player would be able to upgrade this hatchery and play around with the genes of the Dodos in the hatchery, but only for skins. These are able to be connected to dinosaur enclosures, and Dodos can even roam around in the enclosures. However, they will act as a food item for carnivores, similarly to goats.
Guanlong[]
Diet: Carnivore
Class: Small theropod
Era: Late Jurassic
Dig sites: Shishugou Formation
Family: Proceratasauridae
Size: Small
Preferred enclosure: Small, primarily forest, no wetland
Comfort threshold: 70%
Social: Social (2-5)
Population: 2-20
Stats: Low attack, low defense, moderate lifespan, low resilience, moderately low rating
Behavior: Guanlong are aggressive to small dinosaurs, but are wary of larger ones. They occasionally compete among each other for alpha.
Interactions:
Guanlong has the same animations as other small theropods.
Skins: Alpine, Jungle, Steppe, Vivid, Wetland
Making aviaries more interesting[]
I get that there's not as many options with flying dinosaurs compared to land dinosaurs, but the lack of interactions can make aviaries boring. 1st off, there would be options to place feeders in certain areas. There would be normal meat feeders, and fish feeders for dinos to scoop out of the water, to then bring it somewhere to eat. There would also be a new feeder, which would be insect feeders. Dinos would also be able to fight among themselves, whether it be for alpha or to the death.
Insect Feeders[]
There are some insectivores I do plan on adding to these concepts, such as Dimorphodon. However, there are no insect feeders in the game, so to combat this, I will be adding insect feeders. These would be able to be placed in both normal enclosures and aviaries, the live bait varying depending on where it's placed. Land insect feeders would dispense beetles, and aviary feeders would dispense dragonflies. Due to their small size, they are able to go in and out of enclosures. People will interact with them in a few ways: they can flinch at the sight of them, look at them with interest, or run away when they get close.
Dimorphodon[]
Diet: Insectivore
Class: Small pterosaur
Era: Early Jurassic
Dig sites: La Boca Formation, Lias Group
Family: Rhamphorynchoidea
Size: Small
Stats: Low attack, very low defense, moderately short lifespan, very low resilience, moderate rating
Behavior: Dimorphodon is rather cocky for its size, and will pick fights with other dinosaurs. However, it will flee if damaged too much. On rare occasion, it will stay and continue trying to win. This will often result in it getting killed.
Interactions:
Winning against small pterosaur-The Dimorphodon will take a bite out of the pterosaur, weakening it as it slowly descends to the ground. The Dimorphodon will then swoop down and take a larger bite out of it, killing it. The losing pterosaur will then fall to the ground.
Losing against small pterosaur-Same animation, but Dimorphodon is the loser.
Winning against medium pterosaur-The Dimorphodon will swoop into the pterosaur's back and take a bite out of its neck, making it fall to the ground and die.
Losing against medium pterosaur-The pterosaur will grab the Dimorphodon in its mouth and swoop toward the ground. It will then throw the Dimorphodon to the ground, killing it.
Attack-Dimorphodon will swoop forward and take a bite out of its opponent. It will then circle back to its spot.
Skins: Coastal, Jungle, Rainforest, Taiga, Wetland
Mosasaurus[]
Diet: Carnivore/piscivore
Class: Large mosasaur
Era: Late Cretaceous
Dig sites: Niobarara Formation, Maastricht Formation
Family: Mosasauridae
Size: Very large
Preferred enclosure-large with moderate depth
Comfort threshold-80%
Social: Solitary
Population: 0-8
Stats: High attack, moderately high defense, very long lifespan, moderately high resilience, very high rating
Behavior: Mosasaurus will mostly keep to themselves, but they will fight if challenged. If hunger strikes, they will hunt down other dinosaurs.
Interactions:
Winning against large mosasaur-The Mosasaurus will swim toward the other mosasaur with its jaws open. It will then bite the mosasaur on the neck, hold on for a bit, then let go. The other mosasaur will then die.
Losing against large mosasaur-Same animation, but Mosasaurus loses.
Attack-Mosasaurs will bite the opponent, then swim back to its spot.
Skins: Alpine, Coastal, Steppe, Tundra, Vivid
Plesiosaurus[]
Diet: Carnivore/piscivore
Class: Small plesiosaur
Era: Early Jurassic
Dig sites: Lias Group
Family: Plesiosauridae
Size: Small
Preferred enclosure: medium with moderately shallow depth
Comfort threshold-60%
Social: Solitary, but will socialize with other Plesiosaurus (0-3)
Population: 2-18
Stats: Low attack, low defense, moderate lifespan, moderately low resilience, moderate rating
Behavior: Plesiosaurus is rather skittish toward other dinosaurs, and will not fight them.
Interactions:
Hunted by large mosasaur-The mosasaur will rush toward the Plesiosaurus. The Plesiosaurus will swim out of the way, but the mosasaur will circle back and grab it in its mouth, then let go, killing it.
Skins: Arid, Jungle, Steppe, Taiga, Vivid
Megalodon[]
Diet: Carnivore/piscivore
Class: Large fish
Era: Early Miocene
Dig sites: Bahariya Formation
Family:
Size:
Preferred enclosure:
Comfort threshold:
Social:
Population:
Stats:
Behavior:
Interactions:
Skins: